AoeStats
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Nomad

514551476Analyzed
4v4 RM · 19d ago on Oct 18, 2026· 40m 16s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Mongols · Australia
1382
+14
🇦🇺 Dravidians · Australia
1346
+16
🇨🇳 Franks · China
1298
+18
🇦🇺 Vietnamese · Australia
1221
+21
vs
🇦🇺 Dravidians · Australia
1373
-19
🇭🇰 Mongols · Hong Kong SAR China
1327
-17
🇦🇺 Romans · Australia
1327
-17
🇬🇧 Koreans · United Kingdom
1305
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 1,764 13:02 19:04 38:43 ⛏ Fish Boom FC
39 1,555 13:04 26:28 — ⚔ Fish Boom into M@A
30 1,212 13:42 18:10 — ⛏ Fish Boom FC
28 1,144 14:15 18:15 — ⛏ Fish Boom FC into Fire Galleys
27 1,089 14:45 18:51 38:58 ⛏ Fish Boom FC
24 947 11:54 20:54 — ⛏ Fish Boom into Fire Galleys FC
23 926 12:43 19:08 — ⛏ Fish Boom FC
18 742 14:41 19:32 38:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,270 19,980 5,110 4,675 40,035 43,286
14,745 12,930 5,205 2,000 34,880 38,459
9,825 13,654 3,880 2,390 29,749 32,237
13,480 9,969 4,210 1,340 28,999 29,303
8,335 12,748 6,930 350 28,363 32,685
9,100 9,460 5,790 1,630 25,980 28,205
10,325 7,363 3,220 1,925 22,833 24,099
7,350 6,840 1,385 1,185 16,760 17,483
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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