AoeStats
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Arena

514549471Analyzed
4v4 RM · 18d ago on Oct 18, 2026· 3m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Gurjaras · Czechia
1361
+16
🇲🇽 Goths · Mexico
1320
+18
🇨🇳 Franks · China
1279
+19
🇨🇳 Slavs · China
1266
+20
vs
🇨🇳 Dravidians · China
1539
-26
🇨🇳 Poles · China
1318
-17
🇨🇳 Portuguese · China
1304
-16
🇨🇳 Huns · China
1262
-14
Player eAPM Actions Feudal Castle Imperial Opening
75 242 — — —
70 226 — — —
64 207 — — —
59 190 — — —
48 153 — — —
44 142 — — —
43 137 — — —
24 78 — — —

Resources

Player Food Wood Gold Stone Spent Collected
600 100 0 0 700 523
500 0 50 0 550 455
400 100 0 0 500 305
350 125 0 0 475 331
300 100 0 0 400 312
300 100 0 0 400 336
300 100 0 0 400 446
300 100 0 0 400 376
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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