AoeStats
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Pilgrims

514520157Analyzed
4v4 RM · 12d ago on Oct 18, 2026· 32m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Koreans · Netherlands
1326
+14
🇹🇷 Varangians · Türkiye
1287
+16
🇨🇳 Vikings · China
1264
+17
🇮🇳 Bengalis · India
1261
+17
vs
🇮🇳 Persians · India
1388
-20
🇮🇳 Ethiopians · India
1303
-17
🇨🇳 Wu · China
1236
-14
1216
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 1,081 11:52 17:13 — ⛏ Fish Boom into Fire Galleys FC
29 930 9:58 13:24 31:51 ⛏ Fish Boom FC
28 900 12:13 17:54 28:49 ⛏ Fish Boom into Galleys FC
0 6 — — —
0 3 — — —
0 14 — — —
0 7 — — —
0 8 — — —

Resources

Player Food Wood Gold Stone Spent Collected
9,395 13,950 4,395 1,510 29,250 32,298
5,785 12,735 6,750 905 26,175 26,423
8,995 9,975 4,035 300 23,305 25,188
0 25 0 0 25 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 1,632
0 0 0 0 0 1,101
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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