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Arena

513126153Analyzed
4v4 RM · 4d ago on Oct 12, 2026· 36m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Persians · Australia
1229
+16
🇧🇦 Celts · Bosnia & Herzegovina
1220
+16
🇲🇽 Maya · Mexico
1192
+17
🇳🇴 Slavs · Norway
1168
+18
vs
🇨🇳 Franks · China
1282
-18
🇦🇷 Bohemians · Argentina
1214
-17
🇲🇳 Khmer · Mongolia
1211
-16
🇨🇳 Spanish · China
1195
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 1,424 10:20 14:11 27:04 ⛏ Fast Castle
29 1,062 10:03 14:42 32:06 ⛏ Fast Castle
29 1,039 10:35 14:39 29:56 ⛏ Fast Castle
26 934 12:42 15:31 30:08 ⛏ Fast Castle
24 890 10:14 17:44 — ⛏ Fast Castle
23 832 10:21 14:13 31:29 ⛏ Fast Castle
23 819 11:03 14:59 31:27 ⛏ Fast Castle
20 732 10:43 15:25 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,020 12,485 15,045 950 55,500 60,643
24,505 14,990 5,060 1,800 46,355 55,841
17,740 14,850 4,975 1,600 39,165 40,696
18,370 10,586 7,405 1,110 37,471 42,605
18,015 10,555 5,670 2,350 36,590 46,931
15,220 13,050 5,060 1,055 34,385 43,900
10,455 9,305 3,520 400 23,680 27,184
7,355 5,505 2,405 975 16,240 19,849
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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