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Black Forest

511240611Analyzed
4v4 RM · 12d ago on Oct 4, 2026· 52m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bohemians · China
1224
+17
🇨🇳 Mongols · China
1190
+18
🇳🇱 Khmer · Netherlands
1156
+20
🇨🇳 Huns · China
1110
+21
vs
🇭🇰 Persians · Hong Kong SAR China
1277
-21
🇹🇼 Celts · Taiwan
1243
-19
🇹🇼 Danes · Taiwan
1217
-18
🇨🇳 Wu · China
1214
-18
Player eAPM Actions Feudal Castle Imperial Opening
46 2,410 11:14 14:46 21:42 ◆ FC into Fast Imp
44 2,300 12:25 16:36 29:30 ⛏ Fast Castle
39 2,066 11:32 18:26 26:11 ⛏ Fast Castle
38 1,995 11:34 21:52 32:29 ⛏ Fish Boom FC
32 1,671 10:51 14:27 29:44 ⛏ FC into Fish Boom
31 1,640 11:19 15:06 30:04 ⛏ Fish Boom FC
27 1,411 13:07 17:32 — ⛏ Fast Castle
22 1,139 12:16 16:00 32:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,700 35,630 25,975 3,550 94,855 97,745
37,255 28,170 26,865 2,340 94,630 101,151
31,840 40,608 4,515 2,525 79,488 81,977
26,655 33,945 12,515 2,250 75,365 87,850
27,210 23,375 12,160 2,350 65,095 71,145
25,815 24,755 10,325 2,785 63,680 67,911
15,715 16,787 6,805 200 39,507 41,533
11,335 11,405 3,890 1,050 27,680 31,461
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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