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African Clearing

511234514Analyzed
4v4 RM · 13d ago on Oct 4, 2026· 59m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Magyars · Hong Kong SAR China
1242
+15
🇨🇳 Mapuche · China
1228
+16
🇨🇳 Mongols · China
1191
+18
🇨🇳 Huns · China
1104
+21
vs
🇪🇸 Slavs · Spain
1255
-19
🇮🇳 Khmer · India
1247
-18
🇨🇳 Italians · China
1218
-17
🇬🇧 Japanese · United Kingdom
1176
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 3,142 14:55 18:34 34:47 ⛏ Fast Castle
39 2,312 13:38 17:35 33:23 ⛏ Fast Castle
37 2,211 12:41 24:19 54:27 ⚔ Scouts into Archers into Fish Boom
33 1,983 14:36 19:13 29:03 ⛏ Fast Castle
32 1,908 10:56 22:24 42:36 ⚔ Scout Rush
30 1,790 12:30 19:25 47:29 ⚔ Skirmisher Rush
25 1,518 15:37 23:03 50:27 ⛏ Fish Boom
18 1,063 16:19 20:07 57:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,800 21,258 21,580 4,950 80,588 89,130
23,245 27,145 16,740 5,050 72,180 96,274
15,925 22,407 17,690 2,350 58,372 85,692
16,085 21,162 10,435 3,850 51,532 54,031
18,895 15,330 10,605 3,070 47,900 53,266
19,475 10,565 11,290 2,550 43,880 46,612
16,640 16,989 7,760 1,180 42,569 53,878
13,065 10,810 3,200 1,250 28,325 35,413
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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