AoeStats
← Mangouste963

Arabia

515220193Analyzed
2v2 RM · 15d ago on Oct 21, 2026· 48m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Goths · Belgium
1086
+15
🇧🇪 Magyars · Belgium
1085
+15
vs
🇪🇸 Teutons · Spain
1098
-17
🇦🇷 Goths · Argentina
1016
-13
Player eAPM Actions Feudal Castle Imperial Opening
23 1,124 11:17 23:15 — ⚔ Scout Rush
23 1,133 13:33 28:48 37:59
21 1,004 12:45 24:38 43:07 ⚔ M@A Rush
18 887 10:14 21:24 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,250 6,700 12,215 950 37,115 37,970
14,355 11,425 4,335 1,175 31,290 32,258
17,545 7,015 4,060 850 29,470 36,083
8,040 5,898 2,870 1,285 18,093 19,789
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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