AoeStats
← Mangouste963

Arabia

511567130Analyzed
2v2 RM · 9d ago on Oct 5, 2026· 66m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Goths · Belgium
1056
+15
🇧🇪 Magyars · Belgium
1055
+15
vs
🇩🇪 Romans · Germany
1114
-17
🇩🇪 Persians · Germany
973
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 1,934 9:44 22:28 52:31
28 1,864 10:04 23:01 39:25 ⚔ Drush
22 1,484 10:20 27:08 47:14 ⚔ M@A Rush
20 1,308 10:22 22:33 39:42 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,165 25,421 17,395 1,960 69,941 75,883
34,960 13,990 12,705 850 62,505 75,071
22,415 13,230 19,145 1,800 56,590 62,173
23,555 18,198 6,110 2,205 50,068 51,487
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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