AoeStats
← Mangouste963

Arabia

511563142Analyzed
2v2 RM · 9d ago on Oct 5, 2026· 23m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
1110
+14
🇵🇪 Bengalis · Peru
1045
+18
vs
🇧🇪 Goths · Belgium
1072
-16
🇧🇪 Magyars · Belgium
1071
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 1,211 9:59 21:38 — ⚔ Scout Rush
50 1,199 9:26 20:12 — ⚔ Scout Rush
18 433 11:47 — — ⚔ Drush
18 435 10:27 — —

Resources

Player Food Wood Gold Stone Spent Collected
5,320 4,224 1,220 0 10,764 11,395
4,080 2,842 250 750 7,922 9,400
4,870 2,305 470 0 7,645 10,199
3,805 2,280 240 0 6,325 6,576
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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