AoeStats
← Mangouste963

Arabia

506907006Analyzed
2v2 RM · 2mo ago on Sep 15, 2026· 30m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Goths · Belgium
1024
+14
🇧🇪 Magyars · Belgium
1023
+14
vs
🇬🇧 Gurjaras · United Kingdom
972
-14
🇵🇰 Turks · Pakistan
972
-14
Player eAPM Actions Feudal Castle Imperial Opening
21 651 9:29 18:30 — ⚔ Scout Rush
19 582 10:16 21:33 — ⚔ Scout Rush
18 546 11:33 27:16 — ⚔ M@A Rush
12 357 12:31 — —

Resources

Player Food Wood Gold Stone Spent Collected
7,200 3,830 2,450 100 13,580 13,463
7,320 3,535 1,025 750 12,630 16,104
4,460 3,571 1,195 100 9,326 10,928
2,575 2,618 100 0 5,293 7,793
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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