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Arabia

503124609Analyzed
1v1 RM · 2mo ago on Aug 30, 2026· 92m 46s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Bulgarians · Vietnam
260
+19
vs
🇮🇳 Vietnamese · India
337
-19
Player eAPM Actions Feudal Castle Imperial Opening
15 1,425 14:42 30:41 46:37 ⚔ Scouts into Archers
13 1,179 11:19 20:26 44:43 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
51,230 44,230 19,910 4,425 119,795 123,763
18,505 24,085 18,300 4,275 65,165 70,909
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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