AoeStats
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Oasis

516721892Analyzed
4v4 RM · 10d ago on Oct 27, 2026· 6m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Turks · Netherlands
1248
+16
🇺🇸 Burgundians · United States
1236
+16
🇺🇸 Spanish · United States
1210
+17
🇦🇹 Franks · Austria
1209
+17
vs
🇹🇼 Saracens · Taiwan
1264
-17
1262
-17
🇨🇳 Berbers · China
1248
-17
🇨🇳 Ethiopians · China
1197
-15
Player eAPM Actions Feudal Castle Imperial Opening
59 376 — — —
58 368 — — —
55 351 — — —
51 321 — — —
37 232 — — —
35 219 — — —
24 151 — — —
20 128 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,250 370 0 0 1,620 1,644
900 250 0 0 1,150 1,352
900 225 0 0 1,125 1,145
850 225 0 0 1,075 1,120
750 150 0 0 900 1,100
600 100 0 0 700 828
400 100 0 0 500 871
500 0 0 0 500 507
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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