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Golden Pit

516709442Analyzed
4v4 RM · 10d ago on Oct 27, 2026· 50m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Ethiopians · Taiwan
1235
+13
🇦🇺 Varangians · Australia
1189
+15
🇩🇪 Wu · Germany
1160
+16
🇨🇳 Franks · China
1136
+17
vs
🇫🇷 Franks · France
1261
-18
🇨🇳 Lithuanians · China
1170
-16
🇨🇳 Italians · China
1134
-14
🇨🇳 Chinese · China
1108
-13
Player eAPM Actions Feudal Castle Imperial Opening
60 3,007 10:49 16:16 34:16 ⛏ Fast Castle
48 2,406 8:55 22:21 39:53 ⚔ Scout Rush
34 1,702 9:23 24:40 49:27 ⚔ Archer Rush
28 1,406 10:11 14:31 35:34 ⛏ Fast Castle
25 1,262 10:04 18:35 33:24 ⚔ Scouts FC
25 1,233 11:40 18:28 38:50 ⛏ Fast Castle
24 1,203 9:21 23:59 — ⚔ Scout Rush
18 915 11:09 15:34 48:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,565 30,025 23,875 4,300 75,765 89,265
28,460 13,635 11,570 3,105 56,770 59,559
28,105 10,347 11,870 3,910 54,232 60,967
20,460 21,093 9,310 2,580 53,443 55,428
24,985 13,603 10,680 4,100 53,368 56,185
10,925 11,108 9,825 750 32,608 35,606
10,450 9,040 5,355 2,595 27,440 31,806
6,560 2,781 1,300 0 10,641 11,100
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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