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Arena

516486983Analyzed
4v4 RM · 11d ago on Oct 26, 2026· 43m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1297
+10
🇨🇳 Georgians · China
1270
+11
🇨🇳 Mongols · China
1260
+11
🇨🇳 Franks · China
1216
+14
vs
🇹🇼 Bohemians · Taiwan
1235
-14
🇨🇱 Persians · Chile
1177
-12
🇨🇳 Ethiopians · China
1136
-11
🇨🇳 Franks · China
1089
-9
Player eAPM Actions Feudal Castle Imperial Opening
40 1,715 10:58 14:30 34:07 ⛏ Fast Castle
35 1,528 9:56 13:40 29:57 ⛏ Fast Castle
35 1,522 9:57 15:13 32:25 ⛏ Fast Castle
28 1,230 9:51 13:41 29:42 ⛏ Fast Castle
27 1,154 10:07 15:47 32:00 ⛏ Fast Castle
26 1,107 10:34 15:06 32:31 ⛏ Fast Castle
19 835 10:52 15:05 34:02 ⛏ Fast Castle
18 761 9:55 13:49 29:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,565 10,090 16,265 2,930 52,850 60,359
25,220 11,635 12,230 3,550 52,635 58,040
15,175 22,365 11,725 1,700 50,965 63,177
14,675 15,175 9,370 3,100 42,320 56,177
13,760 11,080 5,825 1,580 32,245 33,104
10,040 13,050 5,570 3,000 31,660 38,707
12,270 8,305 5,665 1,750 27,990 30,521
8,950 7,220 1,250 205 17,625 22,721
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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