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Arena

516481560Analyzed
4v4 RM · 11d ago on Oct 26, 2026· 52m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khitans · China
1270
+19
🇹🇼 Huns · Taiwan
1268
+19
🇦🇷 Italians · Argentina
1261
+19
🇨🇳 Khmer · China
1252
+20
vs
🇯🇵 Italians · Japan
1397
-22
🇯🇵 Saracens · Japan
1367
-21
🇧🇦 Vikings · Bosnia & Herzegovina
1312
-18
🇹🇼 Khmer · Taiwan
1251
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 2,613 9:41 14:54 28:32 ⛏ Fast Castle
46 2,406 10:53 15:02 26:27 ⛏ Fast Castle
41 2,146 10:08 14:02 27:35 ⛏ Fast Castle
39 2,037 11:01 14:30 28:46 ⛏ Fast Castle
37 1,907 11:04 15:22 28:46 ⛏ Fast Castle
33 1,704 10:47 14:25 30:20 ⛏ Fast Castle
25 1,312 10:33 14:59 28:18 ⛏ Fast Castle
25 1,304 11:00 13:41 29:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
63,125 15,395 24,035 1,600 104,155 112,355
26,110 39,740 25,800 1,050 92,700 97,732
34,085 30,980 12,865 5,550 83,480 93,324
36,250 28,704 14,950 2,960 82,864 93,427
39,135 23,420 15,820 3,000 81,375 89,068
20,425 38,535 15,325 3,870 78,155 82,639
29,265 15,575 17,170 7,040 69,050 74,998
15,770 13,685 11,155 3,030 43,640 48,404
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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