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Arena

516473986Analyzed
4v4 RM · 11d ago on Oct 26, 2026· 93m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Lithuanians · Portugal
1318
+14
🇲🇽 Malay · Mexico
1305
+14
🇧🇦 Britons · Bosnia & Herzegovina
1298
+14
🇫🇷 Saracens · France
1271
+15
vs
🇹🇼 Sicilians · Taiwan
1285
-15
🇬🇧 Italians · United Kingdom
1279
-15
🇹🇼 Bohemians · Taiwan
1265
-14
🇹🇼 Hindustanis · Taiwan
1232
-13
Player eAPM Actions Feudal Castle Imperial Opening
64 5,982 9:38 15:01 31:18 ⛏ Fast Castle
44 4,071 10:10 14:06 32:12 ⛏ Fast Castle
43 4,012 10:52 15:19 35:17 ⛏ Fast Castle
43 3,960 10:20 14:47 29:02 ⛏ Fast Castle
31 2,860 10:40 14:30 27:12 ⛏ Fast Castle
29 2,659 10:28 14:49 36:22 ⛏ Fast Castle
27 2,551 11:03 15:19 31:49 ⛏ Fast Castle
26 2,451 10:35 14:49 28:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
144,910 58,840 31,790 8,850 244,390 247,929
90,340 60,648 37,170 4,775 192,933 199,689
123,425 19,900 22,435 1,040 166,800 171,757
84,625 48,235 25,365 2,325 160,550 185,494
52,030 67,620 29,235 3,845 152,730 155,038
78,935 39,030 30,355 1,565 149,885 164,548
48,025 55,365 19,770 6,815 129,975 148,892
53,445 53,050 10,985 4,300 121,780 132,517
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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