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Oasis

515644240Analyzed
4v4 RM · 14d ago on Oct 23, 2026· 32m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Britons · Taiwan
1275
+9
🇳🇮 Bohemians · Nicaragua
1130
+14
🇳🇮 Ethiopians · Nicaragua
1126
+14
🇹🇼 Franks · Taiwan
917
+23
vs
🇹🇼 Khmer · Taiwan
1170
-18
🇹🇼 Romans · Taiwan
1085
-15
🇹🇼 Persians · Taiwan
1055
-14
🇨🇳 Burgundians · China
1049
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 1,602 12:11 23:45 — ⚔ Archer Rush
35 1,131 9:28 24:13 — ⚔ Archer Rush
35 1,142 10:37 15:27 — ⛏ Fast Castle
33 1,067 10:46 18:24 — ⛏ Fast Castle
30 980 10:23 15:30 — ⛏ Fast Castle
24 792 10:41 18:05 — ⛏ Fast Castle
23 739 10:58 15:34 30:36 ⛏ Fast Castle
10 341 11:54 — —

Resources

Player Food Wood Gold Stone Spent Collected
9,745 7,880 3,195 200 21,020 23,844
10,300 5,910 3,275 300 19,785 23,356
8,810 7,947 2,685 300 19,742 20,611
8,560 6,645 1,325 1,500 18,030 19,272
8,875 5,155 2,100 1,165 17,295 20,267
5,885 6,405 1,135 1,930 15,355 17,256
5,825 5,165 2,835 0 13,825 16,926
2,900 1,235 50 140 4,325 5,437
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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