AoeStats
← 藍天

Coastal Forest

511001634Analyzed
2v2 RM · 11d ago on Oct 3, 2026· 37m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Mongols · Spain
1210
+18
🇹🇼 Varangians · Taiwan
1201
+18
vs
🇬🇷 Varangians · Greece
1247
-18
🇨🇭 Malay · Switzerland
1247
-18
Player eAPM Actions Feudal Castle Imperial Opening
34 1,266 9:36 19:17 36:52 ⚔ Scout Rush
34 1,270 9:18 20:40 — ⚔ Scout Rush
32 1,194 11:03 16:04 — ⛏ Fish Boom FC
32 1,207 9:06 22:38 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,470 9,850 3,695 1,950 27,965 30,033
10,575 6,019 4,490 200 21,284 25,179
8,575 7,794 2,600 1,535 20,504 22,315
7,150 8,555 2,605 230 18,540 22,489
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.