AoeStats
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Arena

514124544Analyzed
2v2 RM · 2d ago on Oct 16, 2026· 134m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Malians · France
1007
+14
🇫🇷 Burgundians · France
1007
+15
vs
🇩🇪 Franks · Germany
994
-15
🇩🇪 Wu · Germany
967
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 5,621 13:11 16:43 31:56 ⛏ Fast Castle
32 4,371 11:53 17:31 33:22 ⚔ FC into Archers
27 3,677 11:13 15:36 32:21 ⛏ Fast Castle
14 1,878 12:50 19:46 29:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
112,415 72,405 23,055 4,675 212,550 240,440
111,295 40,390 36,690 4,125 192,500 222,222
69,830 67,725 32,255 5,630 175,440 228,541
66,780 66,870 14,220 3,665 151,535 164,174
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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