AoeStats
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Black Forest

511409807Analyzed
2v2 RM · 14d ago on Oct 4, 2026· 61m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Cumans · Chile
909
+18
🇨🇱 Goths · Chile
887
+18
vs
🇨🇴 Hindustanis · Colombia
953
-18
🇹🇷 Turks · Türkiye
936
-18
Player eAPM Actions Feudal Castle Imperial Opening
29 1,799 12:21 25:29 38:58 ⚔ M@A Rush
27 1,651 11:09 16:56 43:23 ⛏ Fast Castle
16 1,007 12:58 25:45 37:05 ⚔ Scout Rush
16 990 14:01 24:26 39:11

Resources

Player Food Wood Gold Stone Spent Collected
28,135 23,568 15,180 2,500 69,383 95,049
29,305 15,843 7,755 2,850 55,753 68,337
21,280 17,344 9,330 2,050 50,004 54,178
17,070 10,240 11,185 1,975 40,470 52,248
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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