AoeStats
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Nomad

513321999Analyzed
3v3 RM · 6d ago on Oct 13, 2026· 36m 34s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
1119
+15
🇺🇸 Inca · United States
1103
+15
🇺🇸 Mongols · United States
1091
+16
vs
🇨🇱 Chinese · Chile
1110
-16
🇨🇱 Byzantines · Chile
1108
-16
🇨🇱 Japanese · Chile
1057
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 1,499 13:36 17:46 — ⛏ Fish Boom FC
40 1,455 15:53 21:27 — ⛏ Fish Boom into Galleys FC
31 1,117 15:50 21:33 — ⛏ Fish Boom FC
22 787 12:48 23:21 — ⛏ Fish Boom
22 798 13:47 18:51 — ⚔ Fish Boom FC into Galleys into Archers
20 746 14:30 18:09 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,805 6,955 3,340 1,600 23,700 30,679
8,765 9,155 2,770 2,390 23,080 24,258
10,485 6,535 2,565 950 20,535 22,344
8,040 8,404 2,815 855 20,114 20,574
6,885 7,444 2,190 510 17,029 17,965
6,760 5,672 2,015 1,045 15,492 16,491
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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