AoeStats
← Rabo

Arabia

509249929Analyzed
3v3 RM · 23d ago on Sep 26, 2026· 51m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Varangians · Argentina
1197
+15
🇦🇷 Mongols · Argentina
1051
+21
🇦🇷 Malians · Argentina
1024
+22
vs
🇨🇱 Persians · Chile
1231
-22
🇨🇱 Franks · Chile
1137
-18
🇨🇱 Byzantines · Chile
1126
-18
Player eAPM Actions Feudal Castle Imperial Opening
42 2,160 9:03 21:42 42:23 ⚔ M@A Rush
38 1,973 12:40 21:49 — ⛏ Fast Castle
36 1,847 9:33 16:36 43:11 ⛏ Fast Castle
32 1,620 9:28 20:12 45:26 ⚔ Scout Rush
28 1,420 10:07 19:25 40:58 ⛏ Fast Castle
23 1,172 10:16 22:52 38:04 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,475 11,669 11,635 3,690 53,469 61,165
24,260 12,357 11,435 3,705 51,757 56,105
18,040 11,613 6,080 1,285 37,018 39,885
14,075 8,736 6,360 920 30,091 32,546
11,440 10,464 5,805 1,150 28,859 35,477
9,435 7,294 2,645 1,200 20,574 23,124
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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