AoeStats
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Black Forest

512984066Analyzed
2v2 RM · 8d ago on Oct 11, 2026· 52m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Italians · Russia
1109
+16
🇹🇷 Turks · Türkiye
1087
+17
vs
🇩🇪 Varangians · Germany
1238
-22
🇩🇪 Saxons · Germany
961
-11
Player eAPM Actions Feudal Castle Imperial Opening
40 2,105 14:39 18:37 35:27 ⛏ Fish Boom FC
20 1,062 14:44 19:14 31:52 ⛏ Fish Boom FC
19 1,011 13:50 17:34 32:47 ⛏ Fish Boom FC
18 968 15:56 21:01 32:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,510 21,091 23,500 3,655 79,756 85,467
25,220 21,143 17,565 3,405 67,333 70,191
23,965 18,586 16,275 2,155 60,981 85,033
20,095 25,681 11,180 2,895 59,851 68,699
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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