AoeStats
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Arena

513520096Analyzed
3v3 RM · 6d ago on Oct 14, 2026· 44m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bengalis · Mexico
1130
+16
🇲🇽 Persians · Mexico
1050
+19
🇲🇽 Burgundians · Mexico
1001
+21
vs
🇺🇸 Khmer · United States
1159
-20
🇺🇸 Bohemians · United States
1131
-19
🇺🇸 Persians · United States
1086
-17
Player eAPM Actions Feudal Castle Imperial Opening
32 1,425 9:20 12:55 27:19 ⛏ Fast Castle
29 1,297 10:38 14:42 34:40 ⛏ Fast Castle
27 1,175 11:54 16:27 — ⛏ Fast Castle
22 979 11:08 15:45 32:53 ⛏ Fast Castle
22 986 26:21 42:21 — ⛏ Fast Castle
18 780 10:05 14:27 37:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,870 10,860 11,545 2,150 43,425 55,796
14,175 8,280 14,400 650 37,505 38,235
22,145 9,440 4,945 850 37,380 39,626
17,545 8,094 7,900 200 33,739 35,415
10,360 10,775 1,680 1,160 23,975 23,527
7,625 6,262 1,475 1,265 16,627 19,135
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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