AoeStats
← spudybudy

MegaRandom

511802750Analyzed
4v4 RM · 14d ago on Oct 6, 2026· 57m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
1199
+12
🇳🇱 Saracens · Netherlands
1195
+13
🇺🇸 Dravidians · United States
1149
+14
🇧🇷 Franks · Brazil
1085
+18
vs
🇷🇴 Cumans · Romania
1135
-15
🇹🇷 Byzantines · Türkiye
1133
-15
🇳🇱 Chinese · Netherlands
1101
-14
🇩🇪 Jurchens · Germany
1091
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 2,784 9:41 17:18 33:10 ⛏ Fast Castle
46 2,695 9:40 15:22 31:39 ⛏ Fish Boom FC
39 2,247 9:33 16:39 34:05 ⛏ Fish Boom FC
36 2,063 8:45 19:16 36:24 ⚔ Archer Rush
35 2,036 8:50 15:55 39:17 ⛏ Fast Castle
30 1,744 11:09 16:13 42:51 ⛏ Fast Castle
27 1,584 10:10 14:17 44:50 ⛏ Fast Castle
23 1,328 10:48 15:22 33:38 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
53,960 22,635 18,015 1,600 96,210 101,402
34,755 29,179 14,300 4,330 82,564 87,881
35,510 21,555 13,860 6,300 77,225 79,932
27,830 14,258 22,700 4,795 69,583 76,984
16,200 24,720 17,735 4,865 63,520 75,026
20,265 19,745 16,715 2,150 58,875 70,880
23,980 22,903 8,340 2,250 57,473 64,240
16,400 18,230 2,305 3,050 39,985 47,690
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.