AoeStats
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Arena

514128701Analyzed
4v4 RM · 3d ago on Oct 16, 2026· 42m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Inca · Portugal
1294
+23
🇵🇹 Romans · Portugal
1211
+15
🇵🇹 Khmer · Portugal
1162
+17
🇩🇪 Persians · Germany
996
+23
vs
🇬🇧 Slavs · United Kingdom
1217
-18
🇨🇿 Goths · Czechia
1217
-18
🇯🇴 Celts · Jordan
1143
-15
🇨🇿 Armenians · Czechia
1131
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 1,977 10:59 15:18 — ⛏ Fast Castle
44 1,871 10:11 13:43 28:36 ⛏ Fast Castle
42 1,761 11:06 13:53 37:28 ⛏ Fast Castle
29 1,208 11:07 16:09 — ⛏ Fast Castle
27 1,126 12:12 17:08 33:59 ⛏ Fast Castle
24 1,005 9:40 13:44 35:57 ⛏ Fast Castle
22 924 9:48 14:53 30:03 ⛏ Fast Castle
16 671 10:48 17:45 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,900 11,725 8,555 4,285 46,465 60,612
17,340 13,915 7,545 950 39,750 54,125
16,945 7,395 6,450 980 31,770 34,621
15,200 8,525 4,235 960 28,920 32,585
8,435 12,035 6,055 650 27,175 32,674
10,645 10,325 3,690 1,020 25,680 27,806
12,865 8,060 2,870 850 24,645 31,494
4,675 5,260 1,620 400 11,955 13,246
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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