AoeStats
← Jonsey8

Black Forest

511138741Analyzed
4v4 RM · 15d ago on Oct 3, 2026· 55m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bulgarians · Mexico
1140
+11
🇬🇧 Georgians · United Kingdom
1088
+13
🇺🇸 Britons · United States
1038
+15
🇲🇽 Bohemians · Mexico
1004
+16
vs
🇪🇸 Khmer · Spain
1052
-15
🇲🇽 Gurjaras · Mexico
1016
-14
🇯🇴 Chinese · Jordan
999
-37
🇬🇧 Bulgarians · United Kingdom
993
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 1,659 12:17 15:56 29:07 ⛏ Fish Boom FC
22 1,225 11:33 16:25 30:41 ⛏ Fast Castle
16 901 12:21 16:11 30:39 ⛏ Fast Castle
14 795 14:04 21:51 35:16 ⛏ Fast Castle
14 788 14:18 18:35 31:46 ⛏ Fast Castle
11 617 13:14 25:45 — ⚔ Drush FC
0 9 — — —
0 1 — — —

Resources

Player Food Wood Gold Stone Spent Collected
38,875 23,702 22,230 4,875 89,682 104,836
34,195 18,455 18,680 2,355 73,685 94,032
28,330 21,605 17,320 2,510 69,765 80,557
18,140 16,225 11,585 1,565 47,515 68,275
16,815 8,345 9,955 6,035 41,150 43,979
6,800 5,683 3,555 650 16,688 24,181
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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