AoeStats
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Nomad

516264358Analyzed
4v4 RM · 19d ago on Oct 25, 2026· 49m 9s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1212
+14
🇨🇳 Mongols · China
1201
+15
🇹🇼 Varangians · Taiwan
1162
+16
🇹🇼 Huns · Taiwan
1141
+18
vs
🇺🇸 Magyars · United States
1212
-17
🇺🇸 Spanish · United States
1179
-16
🇸🇪 Muisca · Sweden
1168
-16
1139
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 2,876 13:16 17:10 34:40 ⛏ Fish Boom FC
43 2,120 14:08 26:06 — ⛏ Fish Boom into Galleys FC
38 1,890 16:21 19:59 — ⛏ Fish Boom FC
31 1,525 15:46 24:50 — ⚔ Fish Boom into M@A into Skirms
24 1,182 16:04 34:43 — ⛏ Fish Boom into Fire Galleys FC
24 1,163 13:45 21:50 34:43 ⛏ Fish Boom into Fire Galleys FC
22 1,091 14:14 18:45 41:07 ⚔ Fish Boom into Champis FC
16 770 15:22 26:34 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
18,200 20,013 14,300 3,635 56,148 61,615
12,900 21,932 11,220 2,550 48,602 49,966
18,860 12,172 10,535 2,310 43,877 46,949
18,105 9,903 9,085 3,450 40,543 43,859
17,725 13,285 5,165 2,775 38,950 41,832
11,200 20,248 4,500 2,750 38,698 38,921
11,820 18,560 3,935 2,650 36,965 43,054
6,620 6,285 950 2,660 16,515 18,443
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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