AoeStats
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MegaRandom

512974070Analyzed
4v4 RM · 3d ago on Oct 11, 2026· 43m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Celts · Italy
1289
+14
🇨🇱 Wei · Chile
1278
+15
🇩🇪 Lithuanians · Germany
1272
+15
🇺🇸 Persians · United States
1249
+16
vs
🇲🇦 Poles · Morocco
1325
-18
🇲🇦 Franks · Morocco
1255
-15
🇲🇦 Romans · Morocco
1249
-15
🇲🇦 Mongols · Morocco
1170
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 1,744 10:30 14:05 — ⛏ Fast Castle
39 1,682 9:53 26:41 39:04 ⚔ Scout Rush
26 1,120 11:45 17:16 37:41 ⛏ Fast Castle
24 1,051 10:32 14:48 31:01 ⛏ Fast Castle
24 1,038 10:51 24:00 — ⚔ Scout Rush
23 1,018 9:42 14:13 29:08 ⛏ Fast Castle
20 846 14:44 19:24 23:38 ◆ FC into Fast Imp
18 770 11:03 16:25 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,850 14,195 11,765 2,450 48,260 54,010
19,820 15,678 7,095 3,750 46,343 60,467
21,520 9,250 11,375 780 42,925 45,242
22,215 11,725 2,990 3,000 39,930 45,893
17,570 11,796 9,870 385 39,621 44,733
16,930 12,710 7,520 2,250 39,410 43,008
13,115 8,160 5,500 2,235 29,010 34,986
7,530 9,192 5,745 2,280 24,747 32,328
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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