AoeStats
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African Clearing

512237942Analyzed
4v4 RM · 7d ago on Oct 8, 2026· 55m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1346
+16
🇮🇳 Cumans · India
1282
+18
🇧🇷 Persians · Brazil
1250
+20
🇺🇸 Maya · United States
1229
+20
vs
🇮🇹 Goths · Italy
1465
-23
🇬🇧 Japanese · United Kingdom
1383
-21
🇩🇪 Wu · Germany
1291
-17
🇩🇪 Byzantines · Germany
1197
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 3,138 12:24 22:20 46:19 ⚔ Archer Rush
53 2,937 14:12 18:10 37:41 ⛏ Fast Castle
50 2,774 13:29 18:59 40:12 ⛏ Fast Castle
32 1,804 12:52 16:37 34:31 ⛏ Fast Castle
29 1,642 13:11 17:18 37:04 ⛏ Fast Castle
27 1,529 14:52 19:53 53:50 ⛏ Fast Castle
26 1,458 12:01 19:34 44:49 ⛏ Fast Castle
18 1,023 13:27 27:45 36:40

Resources

Player Food Wood Gold Stone Spent Collected
43,450 14,859 35,445 2,505 96,259 97,117
45,425 19,829 13,760 3,150 82,164 90,564
29,205 18,065 16,675 5,800 69,745 90,332
28,625 17,522 13,945 1,850 61,942 73,856
28,765 16,885 12,620 1,700 59,970 62,670
14,810 20,091 19,575 2,900 57,376 57,709
18,860 19,209 10,130 2,545 50,744 55,089
11,540 12,783 2,185 1,900 28,408 28,034
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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