AoeStats
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Lombardia

509940709Analyzed
4v4 RM · 18d ago on Sep 28, 2026· 16m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Varangians · Belgium
1296
+14
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1279
+15
🇹🇼 Saxons · Taiwan
1252
+16
🇬🇧 Persians · United Kingdom
1224
+18
vs
🇵🇪 Mongols · Peru
1300
-17
🇦🇷 Persians · Argentina
1271
-16
🇨🇱 Magyars · Chile
1238
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🇺🇸 Maya · United States
1230
-15
Player eAPM Actions Feudal Castle Imperial Opening
63 1,022 11:38 15:57 — ⛏ Fast Castle
49 798 8:18 — — ⚔ Scout Rush
47 759 10:49 — —
46 751 8:52 — — ⚔ Scout Rush
40 642 9:52 — — ⚔ Archer Rush
38 613 9:27 — — ⚔ Scout Rush
30 479 11:04 — —
20 326 10:26 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,375 2,155 0 0 6,530 6,613
3,025 1,923 950 0 5,898 6,582
3,080 1,732 250 0 5,062 5,574
2,400 1,450 250 235 4,335 4,319
1
2,770 1,331 0 0 4,101 4,768
2,390 1,513 50 0 3,953 4,403
2,190 1,210 0 160 3,560 5,430
2,150 974 50 0 3,174 4,323
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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