AoeStats
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MegaRandom

508945978Analyzed
4v4 RM · 21d ago on Sep 24, 2026· 61m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Inca · China
1248
+12
🇺🇸 Bulgarians · United States
1217
+13
🇨🇳 Magyars · China
1196
+14
🇺🇸 Koreans · United States
1182
+14
vs
🇺🇸 Khitans · United States
1202
-15
🇬🇧 Japanese · United Kingdom
1170
-14
🇬🇧 Tupi · United Kingdom
1152
-13
1082
-11
Player eAPM Actions Feudal Castle Imperial Opening
63 3,852 8:58 18:49 39:25 ⚔ Scout Rush
48 2,934 11:37 20:40 37:08 ⚔ Champi Rush
47 2,888 12:56 20:28 44:16 ⛏ Fish Boom FC
45 2,736 12:06 21:24 46:27 ⚔ Scout Rush
38 2,313 11:31 21:51 39:34 ⚔ Champi Rush
29 1,802 11:17 16:44 40:43 ⛏ Fast Castle
24 1,448 12:04 22:09 42:37 ⚔ Fish Boom into Skirms
20 1,214 11:19 15:13 48:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,550 19,790 19,685 2,405 88,430 95,637
39,010 15,402 22,550 3,600 80,562 80,957
20,475 38,230 10,320 3,475 72,500 84,030
23,970 18,370 13,715 3,450 59,505 77,422
22,870 22,096 8,185 3,250 56,401 58,810
14,190 17,310 11,690 5,035 48,225 63,033
15,050 12,232 6,375 2,450 36,107 38,461
8,340 12,639 9,130 2,360 32,469 33,557
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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