AoeStats
← GreyElf

Baltic

512200742Analyzed
4v4 RM · 12d ago on Oct 8, 2026· 55m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
33 1,817 9:49 15:31 32:27 ⛏ Fish Boom FC
27 1,473 11:39 15:23 31:20 ⛏ Fish Boom FC into Galleys
25 1,374 10:14 14:27 30:00 ⛏ Fast Castle
24 1,317 10:45 19:25 35:17 ⛏ Fish Boom into Galleys FC
23 1,282 13:40 18:10 29:45 ⛏ Fish Boom FC
21 1,163 9:41 18:16 32:32 ⛏ Fish Boom into Fire Galleys FC
21 1,180 12:56 25:39 32:17 ⛏ Fish Boom into Fire Galleys FC
11 616 14:09 18:08 34:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
72,900 16,920 30,340 2,900 123,060 126,899
35,135 20,970 24,975 320 81,400 87,769
30,830 27,145 20,225 2,400 80,600 82,647
29,500 18,156 11,945 2,300 61,901 74,140
14,425 23,805 8,150 985 47,365 77,219
13,050 12,820 4,710 1,500 32,080 43,353
7,800 10,487 2,400 3,305 23,992 26,221
10,485 9,942 3,225 200 23,852 32,832
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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