AoeStats
← kyle

Baltic

511656241Analyzed
4v4 RM · 7d ago on Oct 6, 2026· 23m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Dravidians · Hong Kong SAR China
1043
+15
🇦🇷 Huns · Argentina
1006
+16
🇨🇱 Franks · Chile
1003
+16
🇨🇱 Khmer · Chile
995
+17
vs
🇪🇨 Slavs · Ecuador
1036
-17
🇨🇴 Khmer · Colombia
1007
-16
🇺🇸 Portuguese · United States
1000
-48
🇨🇦 Aztecs · Canada
996
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 831 8:56 20:57 — ⚔ Scout Rush
35 814 10:44 17:27 — ⛏ Fast Castle
27 637 10:15 16:27 — ⛏ Fast Castle
22 514 10:51 14:50 — ⛏ Fast Castle
20 474 13:44 18:16 — ⛏ Fish Boom FC into Fire Galleys
15 360 10:34 15:54 — ⛏ Fish Boom FC
13 307 10:38 — —
4 95 13:44 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,650 5,158 980 360 11,148 13,232
5,875 2,570 1,020 0 9,465 9,909
3,925 3,324 330 1,775 9,354 10,119
4,895 3,125 775 100 8,895 9,775
4,750 2,355 1,375 100 8,580 10,735
3,225 2,714 250 470 6,659 7,827
1,735 1,475 95 125 3,430 3,029
1,775 1,015 0 50 2,840 3,554
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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