AoeStats
← Reyk

Yucatan

511407553Analyzed
4v4 RM · 12d ago on Oct 4, 2026· 43m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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vs
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Player eAPM Actions Feudal Castle Imperial Opening
49 2,163 10:03 24:43 33:26 ⚔ Archer Rush
43 1,873 10:51 15:09 30:23 ⛏ Fast Castle
37 1,616 12:44 21:04 — ⚔ Skirmisher Rush
32 1,387 11:18 15:44 32:55 ⛏ Fast Castle
31 1,348 11:43 15:36 34:35 ⛏ Fast Castle
26 1,162 11:41 16:00 28:16 ⛏ Fast Castle
24 1,054 10:36 15:37 — ⛏ Fast Castle
24 1,041 13:11 17:33 33:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,240 11,415 17,345 2,900 60,900 73,456
30,900 12,640 10,760 2,250 56,550 57,737
23,315 10,622 17,580 2,390 53,907 56,206
21,900 16,400 9,420 6,075 53,795 63,012
12,950 12,447 7,620 200 33,217 37,422
14,430 9,648 7,150 1,485 32,713 33,533
13,140 7,343 4,795 1,505 26,783 33,572
8,755 8,783 825 640 19,003 21,309
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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