AoeStats
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Arena

508574341Analyzed
4v4 RM · 28d ago on Sep 23, 2026· 54m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
999
+14
🇲🇽 Saracens · Mexico
976
+15
🇺🇸 Britons · United States
933
+17
🇺🇸 Franks · United States
898
+18
vs
🇨🇦 Lithuanians · Canada
991
-18
🇨🇦 Bohemians · Canada
979
-17
🇺🇸 Celts · United States
949
-46
🇨🇦 Burgundians · Canada
879
-13
Player eAPM Actions Feudal Castle Imperial Opening
25 1,393 11:05 17:03 38:07 ⛏ Fast Castle
24 1,340 11:13 19:45 32:08 ⛏ Fast Castle
23 1,279 11:04 15:16 33:39 ⛏ Fast Castle
22 1,199 10:47 18:52 32:27 ⛏ Fast Castle
18 994 11:25 16:49 36:37 ⛏ Fast Castle
18 994 12:30 16:48 31:01 ⛏ Fast Castle
14 769 11:21 15:28 35:47 ⛏ Fast Castle
11 626 13:44 19:23 29:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,350 34,995 21,825 5,000 95,170 108,091
30,945 42,830 17,320 2,495 93,590 100,057
42,215 17,720 22,710 1,100 83,745 96,267
26,235 16,420 21,510 4,650 68,815 81,323
33,705 16,930 10,900 2,450 63,985 65,737
23,390 12,000 18,575 2,800 56,765 68,711
14,125 15,635 9,460 2,330 41,550 60,933
14,175 9,555 3,310 2,830 29,870 32,893
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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