AoeStats
← GosuRage_

Black Forest

508288396Analyzed
2v2 RM · 28d ago on Sep 21, 2026· 36m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Romans · India
1448
+14
🇮🇳 Franks · India
1448
+14
vs
🇳🇱 Britons · Netherlands
1435
-15
🇧🇷 Celts · Brazil
1389
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 1,633 12:01 20:15 31:10 ⛏ Fish Boom
37 1,381 13:31 17:29 32:03 ⛏ Fish Boom FC
34 1,264 15:54 20:02 35:22 ⛏ Fast Castle
17 609 23:50 27:35 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,720 14,709 5,875 1,890 41,194 49,225
15,540 13,756 6,035 1,065 36,396 39,612
11,285 9,104 3,785 1,075 25,249 28,693
7,100 5,248 200 660 13,208 17,179
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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