AoeStats
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Arena

513532003Analyzed
4v4 RM · 15h ago on Oct 14, 2026· 66m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1230
+16
🇺🇸 Khmer · United States
1228
+16
🇺🇸 Poles · United States
1228
+16
🇺🇸 Bohemians · United States
1205
+17
vs
🇧🇷 Bohemians · Brazil
1339
-22
🇨🇴 Mongols · Colombia
1270
-18
🇹🇼 Goths · Taiwan
1218
-16
🇧🇷 Spanish · Brazil
1050
-9
Player eAPM Actions Feudal Castle Imperial Opening
46 3,077 10:30 14:00 26:45 ⛏ Fast Castle
44 2,922 11:39 16:33 30:04 ⛏ Fast Castle
43 2,860 10:54 15:16 29:24 ⛏ Fast Castle
41 2,731 11:03 15:22 29:56 ⛏ Fast Castle
41 2,739 10:20 14:14 30:08 ⛏ Fast Castle
39 2,609 10:11 14:56 31:04 ⛏ Fast Castle
22 1,460 10:05 16:18 27:40 ⛏ Fast Castle
13 852 11:06 16:36 31:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
96,565 29,825 26,380 4,385 157,155 174,041
74,725 27,195 25,070 2,150 129,140 132,156
36,825 55,470 23,790 5,300 121,385 142,562
78,635 15,420 21,915 3,550 119,520 125,691
34,555 37,075 26,100 4,230 101,960 107,901
23,820 35,735 20,950 4,210 84,715 94,059
21,505 30,078 12,305 720 64,608 65,434
11,425 13,620 3,775 1,800 30,620 39,038
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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