AoeStats
← 2nd lieutenant milkerton

Arabia

513527882Analyzed
2v2 RM · 3d ago on Oct 14, 2026· 35m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1215
+15
🇺🇸 Magyars · United States
1214
+14
vs
🇵🇪 Italians · Peru
1190
-15
🇵🇪 Franks · Peru
1178
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 1,854 9:19 17:10 — ⚔ Scout Rush
51 1,784 9:28 21:55 — ⚔ Scout Rush
50 1,752 9:23 24:45 — ⚔ Archer Rush
24 841 10:52 22:42 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,275 8,812 4,930 1,625 23,642 25,724
9,435 5,630 3,575 200 18,840 21,634
7,050 6,946 880 2,275 17,151 19,934
7,485 3,200 3,520 100 14,305 14,504
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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