AoeStats
← 2nd lieutenant milkerton

MegaRandom

513521362Analyzed
2v2 RM · 4d ago on Oct 14, 2026· 55m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1201
+14
🇺🇸 Franks · United States
1200
+14
vs
🇺🇸 Hindustanis · United States
1268
-18
🇺🇸 Vietnamese · United States
1064
-10
Player eAPM Actions Feudal Castle Imperial Opening
49 2,707 10:55 14:55 46:23 ⛏ Fast Castle
44 2,425 10:26 14:33 41:43 ⛏ Fast Castle
26 1,419 10:12 17:34 34:15 ⛏ Fish Boom FC
17 942 11:20 32:39 54:08 ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
37,150 26,106 16,545 5,355 85,156 87,805
20,980 21,449 16,450 2,925 61,804 66,109
26,955 11,235 16,795 4,955 59,940 70,053
20,980 19,004 6,870 3,970 50,824 56,582
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.