AoeStats
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Arabia

513513680Analyzed
2v2 RM · 2d ago on Oct 14, 2026· 31m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
1288
+13
🇨🇱 Magyars · Chile
1221
+17
vs
🇺🇸 Khitans · United States
1230
-15
🇺🇸 Persians · United States
1229
-15
Player eAPM Actions Feudal Castle Imperial Opening
68 2,149 8:02 20:44 — ⚔ Scout Rush
45 1,424 8:58 20:46 —
42 1,321 9:30 22:17 — ⚔ Scout Rush
30 930 9:41 22:14 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,755 7,795 4,175 100 19,825 20,209
9,250 6,432 3,800 100 19,582 20,895
7,320 5,402 3,265 100 16,087 17,106
6,600 3,240 2,900 0 12,740 13,267
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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