AoeStats
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Black Forest

511357600Analyzed
3v3 RM · 14d ago on Oct 4, 2026· 66m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
1027
+13
🇩🇪 Britons · Germany
969
+15
🇩🇪 Inca · Germany
952
+15
vs
🇻🇪 Khmer · Venezuela
988
-16
🇻🇪 Romans · Venezuela
985
-16
🇻🇪 Japanese · Venezuela
872
-11
Player eAPM Actions Feudal Castle Imperial Opening
39 2,579 16:54 21:22 38:21 ⛏ Fast Castle
34 2,252 11:47 17:12 34:50 ⛏ Fast Castle
21 1,370 13:11 17:42 32:30 ⛏ Fast Castle
17 1,119 12:58 20:07 38:13 ⚔ Fish Boom into Champis
16 1,036 11:26 15:42 33:17 ⛏ Fast Castle
14 921 14:36 20:06 36:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,860 33,440 35,415 2,705 110,420 135,717
36,110 29,436 13,620 3,105 82,271 98,808
25,380 25,830 16,150 3,125 70,485 79,766
31,380 20,945 11,575 4,385 68,285 75,032
18,955 24,715 15,030 4,950 63,650 125,280
16,565 8,154 10,670 3,550 38,939 41,592
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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