AoeStats
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Nomad

508487542Analyzed
3v3 RM · 26d ago on Sep 22, 2026· 35m 24s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1284
+11
🇦🇷 Malians · Argentina
1278
+11
🇦🇷 Italians · Argentina
1207
+15
vs
🇩🇪 Vietnamese · Germany
1258
-15
🇩🇪 Varangians · Germany
1134
-11
🇩🇪 Danes · Germany
1134
-11
Player eAPM Actions Feudal Castle Imperial Opening
48 1,696 12:58 21:48 — ⚔ Fish Boom into M@A
35 1,246 12:53 18:38 — ⛏ Fish Boom FC
32 1,123 14:11 23:18 — ⚔ Fish Boom into Archers
30 1,053 13:11 22:02 — ⚔ Fish Boom into Scouts
20 725 13:15 21:56 — ⛏ Fish Boom FC
12 414 15:08 26:32 — ⚔ Fish Boom into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
7,980 7,943 1,555 1,700 19,178 22,423
8,855 7,075 1,745 1,050 18,725 21,201
7,135 6,585 1,320 2,350 17,390 20,314
5,395 6,204 2,335 855 14,789 16,170
4,825 6,381 1,345 850 13,401 14,052
5,900 5,641 1,025 750 13,316 14,725
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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