AoeStats
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Nomad

511553974Analyzed
3v3 RM · 13d ago on Oct 5, 2026· 36m 58s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Huns · United Kingdom
1075
+15
🇨🇭 Varangians · Switzerland
1051
+16
🇨🇭 Danes · Switzerland
1048
+16
vs
🇨🇳 Turks · China
1076
-17
🇭🇷 Huns · Croatia
1035
-15
🇿🇦 Magyars · South Africa
1028
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 1,645 14:09 19:11 — ⛏ Fish Boom FC
34 1,274 16:07 21:02 — ⛏ Fish Boom into Fire Galleys FC
24 902 17:34 23:01 — ⚔ Fish Boom FC into Scouts
22 796 15:27 19:35 — ⛏ Fast Castle
20 731 15:30 21:50 — ⛏ Fish Boom FC
17 622 13:18 20:19 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,890 9,960 3,265 1,035 24,150 25,656
7,695 10,762 3,725 1,600 23,782 25,661
9,995 5,675 2,620 1,800 20,090 22,103
7,505 7,020 2,135 200 16,860 18,602
5,010 3,820 1,415 1,600 11,845 13,238
3,975 2,700 250 100 7,025 9,096
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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