AoeStats
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Baltic

511335217Analyzed
3v3 RM · 15d ago on Oct 4, 2026· 37m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Wei · Uruguay
1067
+17
🇲🇽 Portuguese · Mexico
1024
+18
🇹🇼 Danes · Taiwan
959
+20
vs
🇬🇧 Magyars · United Kingdom
1094
-19
🇨🇭 Varangians · Switzerland
1067
-18
🇨🇭 Danes · Switzerland
1063
-18
Player eAPM Actions Feudal Castle Imperial Opening
46 1,708 11:10 18:25 — ⛏ Fish Boom FC
39 1,462 10:27 23:54 — ⛏ Fish Boom into Fire Galleys FC
34 1,277 9:57 19:16 — ⛏ Fast Castle
30 1,129 11:15 26:11 37:21 ⛏ Fish Boom into Fire Galleys FC
26 957 10:08 21:55 — ⚔ Scouts into Archers
16 584 11:00 16:54 32:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,400 11,090 5,080 2,300 32,870 38,015
12,190 6,030 5,120 1,465 24,805 30,753
9,960 8,780 2,305 2,050 23,095 28,745
7,150 10,105 4,090 775 22,120 24,745
9,420 7,310 3,190 850 20,770 23,762
6,775 9,095 3,270 840 19,980 20,925
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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