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African Clearing

511536416Analyzed
4v4 RM · 15d ago on Oct 5, 2026· 55m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Franks · Hong Kong SAR China
978
+12
🇨🇳 Huns · China
952
+13
🇨🇳 Armenians · China
929
+14
🇦🇷 Spanish · Argentina
825
+19
vs
🇪🇸 Romans · Spain
894
-15
🇿🇦 Slavs · South Africa
891
-15
🇷🇺 Cumans · Russia
890
-15
🇨🇴 Spanish · Colombia
855
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 2,253 16:17 22:13 38:55 ⛏ Fast Castle
41 2,281 16:34 20:33 34:54 ⛏ Fast Castle
36 2,007 14:16 21:40 44:40 ⚔ Archer Rush
27 1,475 15:21 24:32 42:39
25 1,403 15:25 22:10 49:54 ⛏ Fast Castle
22 1,230 15:12 20:18 50:05 ⚔ FC into Towers
22 1,212 17:20 21:32 32:53 ⚔ FC into Scouts
19 1,069 14:13 19:11 39:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,440 17,150 17,805 3,100 70,495 77,240
27,555 18,685 11,210 2,250 59,700 61,698
12,500 26,155 18,175 1,050 57,880 78,816
25,605 10,495 20,670 950 57,720 65,734
25,465 17,880 5,455 2,585 51,385 57,430
10,515 17,430 15,945 4,350 48,240 52,379
14,510 16,195 7,035 2,415 40,155 41,860
13,920 9,835 5,670 2,375 31,800 39,364
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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