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Arena

511333065Analyzed
4v4 RM · 14d ago on Oct 4, 2026· 44m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Jurchens · China
1164
+12
🇲🇴 Slavs · Macao SAR China
1148
+13
🇨🇳 Franks · China
1112
+14
🇨🇳 Britons · China
1057
+17
vs
🇬🇷 Mongols · Greece
1106
-15
🇨🇭 Danes · Switzerland
1075
-14
🇹🇷 Spanish · Türkiye
1074
-14
🇮🇹 Huns · Italy
1045
-13
Player eAPM Actions Feudal Castle Imperial Opening
60 2,671 11:19 14:50 — ⛏ Fast Castle
45 2,026 10:04 13:50 35:09 ⛏ Fast Castle
34 1,498 10:32 15:59 — ⛏ Fast Castle
33 1,478 10:44 14:33 40:17 ⛏ Fast Castle
30 1,318 12:04 16:41 40:12 ⛏ Fast Castle
27 1,218 10:48 14:32 37:31 ⛏ Fast Castle
25 1,124 10:45 17:15 40:25 ⛏ Fast Castle
15 683 10:58 15:05 39:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,180 12,935 12,040 4,250 58,405 73,866
21,720 14,720 10,675 2,430 49,545 58,429
19,560 14,515 5,185 1,600 40,860 46,461
19,275 7,835 7,125 4,365 38,600 50,478
17,470 9,930 5,460 2,800 35,660 39,684
7,750 9,815 8,240 2,800 28,605 36,021
13,680 6,025 3,705 1,760 25,170 27,200
11,450 9,140 2,960 430 23,980 24,681
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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