AoeStats
← TW-三井壽

African Clearing

511217344Analyzed
2v2 RM · 14d ago on Oct 4, 2026· 48m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Gurjaras · Australia
1304
+13
🇺🇸 Danes · United States
1278
+14
vs
🇵🇪 Huns · Peru
1266
-14
🇵🇪 Huns · Peru
1223
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 2,523 13:04 18:35 43:39 ⛏ Fast Castle
38 1,858 12:49 18:51 33:48 ⛏ Fast Castle
29 1,429 14:00 18:48 36:27 ⛏ Fast Castle
27 1,297 12:27 18:46 47:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,205 20,160 13,705 2,450 51,520 64,087
26,935 9,214 12,540 1,700 50,389 52,053
13,005 5,719 8,200 3,275 30,199 31,986
16,435 7,528 3,960 2,250 30,173 36,837
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.