AoeStats
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Arabia

513670892Analyzed
3v3 RM · 4d ago on Oct 14, 2026· 50m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Georgians · Germany
1255
+6
🇫🇷 Varangians · France
826
+22
🇩🇪 Magyars · Germany
820
+22
vs
🇩🇪 Khitans · Germany
1170
-24
🇩🇪 Franks · Germany
893
-13
🇩🇪 Mongols · Germany
880
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 2,079 9:14 21:38 39:45 ⚔ Scout Rush
31 1,576 9:57 23:02 — ⚔ Scout Rush
27 1,360 12:39 21:36 43:09 ⛏ Fast Castle
26 1,308 12:10 20:51 43:16 ⛏ Fast Castle
22 1,094 10:44 17:51 37:56 ⛏ Fast Castle
20 982 11:40 17:09 35:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,740 14,023 11,770 2,350 49,883 55,231
22,990 11,640 10,835 3,315 48,780 59,507
18,375 15,387 7,725 2,250 43,737 51,466
13,300 18,098 8,410 2,100 41,908 45,907
14,360 13,995 7,640 3,720 39,715 43,717
11,975 12,149 1,300 1,715 27,139 30,043
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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