AoeStats
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Black Forest

513655017Analyzed
3v3 RM · 5d ago on Oct 14, 2026· 49m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
1183
+8
🇩🇪 Chinese · Germany
883
+20
🇩🇪 Bohemians · Germany
870
+20
vs
🇩🇪 Saxons · Germany
1023
-18
🇩🇪 Italians · Germany
1021
-18
🇩🇪 Teutons · Germany
891
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 2,071 10:11 14:38 28:22 ⛏ Fast Castle
27 1,353 12:44 19:58 33:50 ⛏ Fast Castle
22 1,082 13:51 17:59 33:20 ⛏ Fast Castle
20 1,016 16:54 21:04 34:26 ⚔ Drush FC
14 717 12:46 17:18 35:31 ⛏ Fast Castle
11 539 14:22 20:56 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,910 15,850 27,665 3,250 83,675 90,117
19,730 23,034 10,335 3,080 56,179 65,742
18,725 20,536 10,030 6,420 55,711 65,588
13,890 11,875 5,700 2,810 34,275 44,163
15,080 8,131 5,060 1,740 30,011 30,050
3,175 1,139 250 130 4,694 6,628
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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